Monday, April 11, 2011

My LBP Dilemma


Well, I guess I'll start off by acknowledging the fact that I haven't updated my blog in over a year (it's been a busy year!). I'm making my springtime 2011 resolution (New Year's resolutions are for chumps) to update this blog on at least a monthly basis. Trust me, it's more for my own benefit than yours...


To stay on topic with the title of this blog, I figured I'd talk about LittleBigPlanet 2, a game I love so much but just don't have the time or energy to take advantage of properly. The same thing has happened to me with LBP2 as with the first LBP game: I have published exactly zero levels.




Turns out my LBP moon is just like the our moon: lifeless and boring.

For a guy who loves level editors so much, this is sad. When the first LBP came out, I was so psyched. It felt like a gaming gift from above! When I got it, I played through the story levels and hundreds of user-created levels. But when I settled in and started to create my own levels, I quickly lost interest. I became so overwhelmed with the thought that I just couldn't spare the dozens (and hundreds) of hours needed to really make the worlds that were in my mind come to life. Late last year, leading up to the release of LBP2, I was getting my self pumped up for some level building. I was looking forward to all of the new and exciting features of LittleBigPlanet 2, and all of the possibilities. Sure enough, the exact same thing happened.


Sorry to disappoint you, Sackboy.


15 years ago, I had no problem sinking 100+ hours into a Duke Nukem 3D campaign or a DOOM episode. But now, I just can't do it.

I'm stuck in a situation where I want to build an LBP level, and yet can't muster the energy to do so.

Is anyone else having the same experience? Or am I simply lazy?



...and I just realized the scary thought of being too lazy to play a videogame...