I (heart) Level Editors
Wednesday, January 1, 2014

Top 10 Games of 2013

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2013 is now over, and in terms of games, it was arguably one of the best years ever! Picking 10 games to highlight as the best was not an ea...
Sunday, November 17, 2013

The Level Design Process. Or, How I Learned to Stop Worrying and Love the Peer Review

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As is true with most aspects of game development, level design requires a team effort. You can't expect to simply create, integrate and ...
Monday, August 12, 2013

Annual Gaming Habits and Non-Nostalgia

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I always stay up-to-date on my game releases, but there are also a lot of games that I return to, over and over again. I have a fairly long ...
Friday, July 26, 2013

Building a house for the devil to live in - designing DLC for Guacamelee!

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Guacamelee! has been an amazing project to be a part of, easily the brightest highlight of my career so far. For the game's initial r...
Wednesday, August 15, 2012

Top 5 Commodore 64 Games

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30 years ago this month was the release of the Commodore 64 home computer. The C=64, along with the Atari 2600, is where I got my start in ...
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