Wednesday, March 28, 2012

Podcast-o-rama!

I love listening to podcasts. I spend anywhere from 8 to 10 hours/week listening to podcasts. They're informative and (mostly) entertaining. There are so many podcasts out there that you should be able to (easily) find one that suits your interests (here's a podcast about quilting).

I'd like to share a few of my favorites.



Once upon a time, gaming website GamesRadar had an awesome podcast. For a while, it was always one of the highlights of my week. Slightly informative and mostly hilarious, listening to TalkRadar (as GamesRadar's podcast was known) helped my hours-long commute fly-by in a flash. When many of the personalities that made the podcast great moved on, TalkRadar never regained its momentum and is barely a shell of its former self (and at this moment, is even on a hiatus[?]).

Luckily, I found where most of the "magic" had gone. Three months ago I found Laser Time.

Not just a gaming podcast, Laser Time covers all things geeky, and covers them with brilliant irreverence and unbridled vulgarity (warning: explicit content). Covering topics like: Horrible Star Wars Spinoffs, Ultra-descriptive TV Theme Songs, and The Worst Videogame Music ever, Laser Time is a ridiculously good time.



The best (and only) podcast dedicated to Video Game music that I've yet found. Hosted by former GamesRadar senior editor Brett Elston (one of the only people I've even heard of who loves game music more than I do), VGMpire episodes will typically cover a specific series of games (like the Metroid series or the Mario Kart series) and will highlight many of the key tracks that define the experience.

With a breadth of knowledge that (slightly :P) eclipses my own, VGMpire is a great place to learn about game music and hear samples of some of the best! Check out the Spotlight on Advance Wars and the RPG Battle Music Sampler.



Founded by a few Gamespot veterans, Giant Bomb is a great big gaming database that is community-supported and is nicely heavy on the video content. Giant Bomb's podcast is the Giant Bombcast. Usually clocking in around 2 1/2 to 3 hours, The Bombcast easily provides me with a couple of days worth of commute listening.

A nice mix of news, previews, humor and straight up "what are you playing?" talk, the Bombcast goes into great detail about current games that goes well beyond your typical review. It can get a touch spoiler-y, so be careful. The guys are usually quite mindful and don't purposefully spoil anything (I've been listening a lot lately and didn't have the ending of Mass Effect 3 spoiled).

If you want a whole lot of quality podcast to listen to, the Bombcast is a good way to go.



Nerd Hurdles is a Toronto-based podcast that encourages you to "Dork In, Nerd On and Geek Out!" Nerd Hurdles covers all things nerdy, including movies, TV shows, comics, toys, memes and just about anything you can imagine! This week's podcast covered LEGO, and goes to some (possibly) unexpected places. Whether they're talking about Star Trek, Star Wars, Trek Wars, Wars Trek, or Trek Trek, you can always count on some intelligent conversation drenched with sarcasm and wit.

I've met the hosts of Nerd Hurdles, Jakob and Mandi, who are just as hilarious in real life. Also, Jakob gets mega-points for letting me amuse myself with his box of Classic Star Wars figures (especially Max Rebo)!

There's plenty of links above (click on the titles and the images to be taken straight to the pages) and listen to a 'cast or two. You might get hooked.

Do you have any favorite podcasts? Share in the comments below!

Saturday, March 17, 2012

Ain't gotta be a pro to be a fan

I love fighting games, love them. I picked up Street Fighter X Tekken last week instead of Mass Effect 3 (and I am heavily invested in Mass Effect having taken my Shepard through ME and ME2).

I only very recently realized that I had a pretty impressive collection of fighting games, including some gems like Power Stone 2, Rival Schools and a few Darkstalkers Games. I even had an appreciation of Ehrgeiz back in the day. I also have a very well-informed and knowledgeable understanding of fighting games and their history. I'm a pretty big fan.

I love the complexity of fighting games, the intricacy of their combat systems, the thrill of head-to-head rivalry. Few other genres of game offer up as much variety in character designs. Plus, fighting games, for me, have a much longer playable lifespan, as they don't really have any kind of "end state" or completion (there's a whole planet of opponents out there). Like I said, I love fighting games.

Here's the rub... I'm not very good at them.

Now, I do stress the "very". I have a good understanding of them, and always take the time to learn the intricacies of the combat system and to understand the advanced tactics required to participate at a high-level (I'm not a so-called "button masher"). I've just found that those who are very good at fighting games, are very good at them. And I've found myself settling in around the lower end of the fighting game food chain.

And you know what? I'm fine with that.

Because being "the best" at something is not the same thing as being a fan and appreciating it for what it is. I'm a big fan of fighting games because I appreciate their complexity and I have a lot of fun playing them. And it's weird how "playing for fun" is a rare thing these days.

With the growing popularity of online and competitive gaming, I think that many gamers have forgotten what games are really about... fun (please, correct me if you think I'm wrong).

Now, don't get me wrong... there's a time and place for "real" competition. The annual EVO Championship is the biggest fighting game championship held in North America. Players come from all over the world to compete. It's a great showcase of fighting game players and you can witness some awesome moments.

But, outside of EVO, some players can take the competitive spirit too far. Recently, there have been some comments from members of the hard-core fighting game community saying that sexual harassment and discrimination are "part of the culture". This was prompted by derogatory comments made by participants in an online fighting game broadcast. One player was taunting his female opponent in an extremely demeaning manner.

Since the incident, apologies have been made, and even more importantly, leading members of the community have called for accountability and responsibility. This is good to hear, and I hope that the message is that this kind of behavior should be discouraged and severely frowned upon. This is absolutely an example of a few rotten apples spoiling a bunch.

I love video games, more than almost anyone I know. I'm making a career out of them. And I always take pride in the fact that, regardless of how seriously I take gaming (which is a lot), I have never forgotten that fun is central to the medium. And I will never forget that.

Now, how about a friendly match?

Friday, March 9, 2012

Reality Check: Japanese and Western developers

This week is GDC, the Game Developers Conference, where industry members gather and discuss the business and processes of creating games.

There are always a lot of great stories that come out of GDC, new product reveals, great interviews and excellent panels, but there is one particular story that has stood out and has personally affected me. This week, following a panel on Indie Game: The Movie (which I can't wait to see), Phil Fish, the creator of the soon-to-be released Fez (my most anticipated game of this year!) replied to a question from an attendee (Japanese game developer Makoto Goto) who asked about what he thought of modern Japanese games by saying "Your games just suck". He then continued to criticize Japanese games (I have not been able to find any source that mentions exactly what the criticisms were).

First of all, I would like to say that I believe that everyone is entitled to their opinion, regardless of how it conflicts with my own. I don't have any problem with his comments (as wrong as they may be), but I do feel that this has poured gasoline onto the fiery discussion that is "Japanese vs. Western developers". And for that reason, I would like to inform the uninformed (and there are many uninformed people out there, based on what I've been reading on the internet in the past 24 hours).

This whole anti-Japanese game sentiment has been prevalent for over a year now, and I don't know how it started (Keiji Inafune made comments about the "dire" state of the Japanese development community a couple of years ago, this may have started this sentiment). I believe that taking an anti-anything stance is usually incorrect (I'm of course not counting fighting injustice or criminal behavior, of course), if your platform is "all ____ are ____" then you are embarrassingly showing your ignorance. I also haven't heard many (or any) compelling arguments that support this theory, either. So, I'm going to present some factual data, and present a case that illustrates what I see are the strengths and failings of Japanese developed games when compared directly to Western developed games.

One comparison that most effectively and evidently illustrates the difference between Japanese and Western games is Super Street Fighter IV vs. Mortal Kombat.

An epic fanboy battle that's been going on for 20 years

Mortal Kombat and Street Fighter have been battling for fighting game supremacy for a long time, and both have loyal fans. Street Fighter games, developed in Japan and Mortal Kombat, developed in the USA are both great examples of where these developers put their focus and what their goals are when developing a title.

Now, trying to be as objective as possible, I will start off by saying that, as a developer myself, I believe that the gameplay systems and core mechanics are much more sound and well implemented in Street Fighter. I would even go as far as saying that it is a more skillfully crafted game. The controls, animations and gameplay AI are more evidently refined in SSFIV.

As for Mortal Kombat, it is a well made game as well, just not as "well made" as SSFIV. Where MK surpasses SSFIV is in its content. There is much more variety and depth to Mortal Kombat's content, from gameplay modes, to additional features and gameplay modifiers. There are so many different ways to play and experience Mortal Kombat. There's a mission mode (with 300 missions to complete), a lengthy and interesting story mode, and many additions that affect how matches are played out (like the option to play with characters that have no arms!).

And therein lies the big difference. It's my observation that in the present-day, Western developers create better products and Japanese developers create better games. Typically, that is the most common complaint I have with Japanese developed games; a lack of additional content.

Japanese developers seem to struggle with understanding how to create that elusive "complete package". Whether its absent or broken online features or a strictness that only allows the player to play the game a certain way (lack of player freedom).

A great example of this lack of understanding is Nintendo's online presence. The Wii's online capabilities are laughable and I don't think Nintendo has any idea how to create, foster and support an online community infrastructure like PSN or Xbox LIVE. And I have my doubts that the WiiU will fix that.

I've been saying for years now: "Could you imagine being able to play Super Smash Bros. Brawl easily and trouble-free online?" I think I would literally never play another game. Luckily, I'm convinced that will never happen.

A common argument is that Japanese developers are "stuck in the past", and I happen to think that's not such a bad thing. I prefer to think of it as "Japanese developers have not forgotten that they make GAMES." Let's take a look at another example.

Third-person shooters, head-to-head

I going to go out on a limb and assume that you didn't play Vanquish (and if you haven't played it, you should look into remedying that ASAP - doctor's orders!). Last year, I loaned that game out to almost everyone at my studio and the most common reaction was "that was one of, if not the best third-person shooter I've ever played." The game plays well and is a joy to play (you know, like how games are supposed to be fun?) The dialogue is hokey (at best) and the story is somewhat of a convoluted mess... but it plays like a dream!

Then we have Gears of War 3, the third part of the Epic (both in scale and developed by) Gears of War series. GoW3 doesn't play as fluidly or as smoothly as Vanquish, and it's not as fun. It's still an excellent game, but its gameplay (I'm a slave to gameplay) just isn't as good as Vanquish's. What GoW3 does provide however, is a more complete experience. Beyond the single player campaign (which you can play with up to 4 people cooperatively) there is an awe-inspiring amount of content. There are multiple variations of both competitive and cooperative multiplayer modes and the story telling is straight forward, allowing you to become more invested in the characters and the world.

This comparison bares more than some resemblance to the fighting game comparison above. I think you are no doubt seeing a pattern here. And this pattern is quite common.

When people say that Japanese developers are "out of touch" and "behind the times", at most you can say that they are talking about the ways in which they are presenting and packaging their content. It's quite foolish (and downright wrong) to say that it is the content itself (the game at its core) where the Japanese are lacking.

Someone recently asked openly on twitter "Are there any major game developers that specialize in creating new IPs? Excluding indie developers." and I replied by mentioning Platinum Games (the developer of Vanquish, Bayonetta and Mad World). Someone else replied with Grasshopper Manufacture (No More Heroes, Killer7, Shadows of the Damned). He later responded that those were the only two valid answers he'd received. If you actually take a look, it's the Japanese developers who actually take risks and create exciting new ideas. Of course, this does not always work out commercially (have you played any of those games mentioned in this paragraph?).

In fact, if anything, I'd say that indie developers have the most in common with Japanese developers. The way you see risks, original ideas and unique spins on classics... that's so Japanese!

Japanese developers need only learn how to build more complete packages and build communities. When it comes to the games themselves, clearly, they do that just fine.

Now that this craziness is behind us, I can go back to waiting (not so) patiently for Fez to be released!

Thursday, March 1, 2012

My Gaming Log: February 2012

The ol' gaming log is going strong and with February done, it's time to look back at the past month and see what I've been up to.

Click for a larger view

February was a month of focused obsessions. The month started off with me finishing off Deus Ex: Human Revolution (including getting all endings - although only one was truly worth seeing). Then I was possessed by Batman, I completed just about everything in Arkham City (all Riddler Trophies, all upgrades, completed the more challenging NewGame+ mode) and then decided to play through Arkham Asylum in a single marathon sitting (on the 13th). Then, just for fun, I jumped back into Arkham City and started from scratch just for fun.

The week of the 19th was Donkey Kong Country week! I played through Donkey Kong Country, and completely finished DKC2 (102%) and DKC3 (103%) and continued with Donkey Kong Country Returns. I am currently working my way through the super-tough Mirror Mode (play levels from a reversed perspective with no Diddy Kong and you can't even take a single hit!), I'm currenty at 173% complete (200% being the maximum).

I ended the month finally getting into Red Dead Redemption. I know I'm way behind the times on this one, but back when the game first came out, I went through a defective PS3 copy AND a defective Xbox 360 copy, so I was somewhat soured on the experience.

The only new game I played from this month was Gotham City Imposters. It's a lot of fun (I enjoy the lighthearted take on competitive shooters) and I'll likely continue playing it the future (free DLC on the way!)

That's it for February, what have you been up to?

Happy March Gaming!